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Nba 2k11 xbox 360 modded player5/1/2023 NBA 2K11 is a basketball video game developed by Visual Concepts and 2K Sports and published by 2K Sports.It was released on Octoon Xbox 360, PlayStation 2, PlayStation 3, PSP, Wii, and PC. SPECIAL THANKS TO C3POT FOR ALL THE HELP!!! For more detailed description read special section about palettes. When active, all parameters except ScreenLevelDay and ScreenLevelNight inactive and computed from palette image. UsePaletteTexture=(0,1) use special user defined texture to control color correction. Description is the same as for ColorSaturationDay. Some games require this parameter, especially some Japaneese ported from consoles.ĬolorSaturationNight=(-10.10) color saturation at the night time computed from screen brightness. Description is the same as for GammaCurveDay.ĬolorSaturationDay=(-10.10) color saturation at the day time with negative values decreases, producing gray image. GammaCurveNight=(-10.10) gamma correction at night time. In most games negative values for this parameter will make more realistic look, but this depends from games, how they are designed. Positive values decrease halftones brightness (contrast, intensive image), again dark and bright pixels not much affected, also image became more colorful. Negative values increases halftone brightness (pale image), dark and bright pixels not much affected. GammaCurveDay=(-10.10) gamma correction at day time. Description is the same as for parameter DarkeningAmountDay. Positive values recommended for more natural nights, but negative values simulates eye adaptation to dark areas when you goint in to shadow from light. Negative values makes brighter, positive darker. Description is the same as for ScreenLevelDay.ĭarkeningAmountNight=(-100.100) how much to dark or to bright dark screen areas at night time. ScreenLevelNight=(0.100) level of screen brightness in percents, that determined as night time. If screen brightness in the game higher than this parameter, it will be day time any way, for lower value, all brightness dependent parameters will be interpolated between night and day presets. For example, Adobe Photoshop in filters have Blur->Average, it produce RGB color of screen brightness, now choose one from R, G, B components that have highest value (info panel, minimal 0, maximal 255 for 8 bit per channel images), divide it by 256 and multiply by 100, result will be screen brightness in percents. It's easy to compute brightness in any image editing software by blurring game screenshots. ScreenLevelDay=(0.100) level of screen brightness in percents, that determined as day time. When this parameter is positive, dark pixels became even more dark and bright pixels still the same. Actually when this value is negative, dark pixels of screen became brighter and bright screen pixels almost not change. Day and night computes from overall screen brightness. ĭarkeningAmountDay=(-100.100) how much to dark or to bright dark screen areas at day time. Please refer to this guide to tweak to your liking. Place all files in your NBA2k11 Directory.
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